Ketheric’s Warhammer deals extra Psychic damage to enemies, and you can earn it at the end of Act 2 of Baldur’s Gate 3 (BG3).
Ketheric’s Warhammer
In Baldur’s Gate 3 Ketheric’s Warhammer can be wielded in one hand or two, for extra damage, and will also deal extra Psychic damage on top of that. As a versatile weapon, you can choose to use this weapon with one hand or two. Wielding it with two hands will add an additional few points of damage. However, it’s probably better to pair this weapon with a shield for greater protection for your melee build. Conveniently, Ketheric also drops his Shield when you finally defeat him.
All Ketheric’s Warhammer features in BG3:
- Weapon Type: Warhammer
- Damage: 1d10 (1d8)+5 Bludgeoning; +1d4 Psychic
- Requirements: Martial Weapons Proficiency
- Rarity: Rare
- Location: Looted from Ketheric Thorm, Act 2.
- Weight: 2.7 kg
- Value: 597
- Bonuses:
- Weapon Enchantment +1
- Classes with Martial Weapons Proficiency: Barbarian, Fighter, Paladin, and Ranger
- Companions Who Can Use This Weapon: Karlach, Lae’zel, Minthara, Minsc
- Weapon Enchantment +1
How to Get Ketheric’s Warhammer in Baldur’s Gate 3
To get Ketheric’s Warhammer in Baldur’s Gate 3 you simply have to follow the main story quest through all of Act 2, where it will culminate with a confrontation against Ketheric Thorm at Moonrise Towers. You can’t miss this fight as it is part of the main story quest. We recommend that you don’t try to rush through just to push the story forward in order to get this weapon. There is a lot to see and do in Act 2, and you should definitely explore.
The final confrontation with Moonrise Towers will trigger after you have completed the Gauntlet of Shar. After fighting your way to the top you will end up in direct confrontation with Ketheric Thorm.
Ketheric Thorm Fight
In the first phase of the fight you’ll be fighting Ketheric along with several cultists and Necrolites. These enemies aren’t too difficult. Additionally, you only have to get Ketheric down to about 40% of his HP here. He does have the annoying habit of bashing any of your melee characters who hit him directly. Unfortunately, this can incapacitate them. Still, given that he leaves the fight at about 40% HP, it’s better to focus him down.
The second phase of the fight will take place at the bottom of the Mind Flayer Colony. Eventually, you and your party will be facing Ketheric, Mind Flayers and Necrolites again. If you rescued the Nightsong, she’ll be held captive in the back. Absolutely use a character with Misty Step or high mobility to go over and free her using the Help action. She can be a big help in this fight. Set her and the rest of your party to attacking Ketheric again. This isn’t quite the end and you’ll have to battle one more time to get Ketheric’s Warhammer in Baldur’s Gate 3.
Ketheric’s Final Form
After defeating Ketheric there will be another short cut scene. Next, you’ll be fighting again, as he’s ‘morphed’ into his final form with the help of Myrkul. He can now consume Necrolites, which grant him the ability to cast the Finger of Death spell. This is basically a one-shot spell and should be avoided. Therefore, it might be tempting to try and take out the Necrolites first so that Ketheric can’t use them. However, if you’re got the Nightsong with you and the firepower in your party, it’s usually best to simply DPS him down.
Once you’ve defeated Ketheric there will be another cut scene. When it’s over, make sure to loot his corpse for Ketheric’s Warhammer before you leave Act 2!
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