Discover all the Longbows that you can use in Baldur’s Gate 3 and find out which ones are the best for your playthrough.
Longbows in Baldur’s Gate 3 are two-handed, martial ranged weapons accessible to range classes. Longbows may not deal as much damage as some other weapons, but the availability of unique variants makes them a viable choice. Selecting the best Longbow is crucial because your gameplay mostly depends on it if you’re a range player. In this guide, we will discuss all Longbows in Baldur’s Gate 3, their properties, and the unique bonuses they provide to players in combat.
Longbows Overview in BG3
Longbows in Baldur’s Gate 3 are two-handed martial ranged weapons, that deal massive combat damage. They have a damage roll of 1d8 for two-handed attacks. The range of these weapons is 18m and can wielded by a class that has proficiency in Martial Weapons. This weapon type offers two different actions, namely, a hamstring shot and a brace. Each weapon action allows you to perform a unique move and devise different strategies for your fights.
Each type of weapon in BG3 has different ranges, damages, and other features like Finesse, Two-handed, and Dippable. Longbows are dippable and this bonus action allows you to dip the weapon into the ground for additional damage. For Longbow’s proficiency, the Elf race is the best, and you can use different classes like Barbarian, Fighter, Ranger, and Paladin. All of these classes have weapon proficiencies in Martial Weapons.
As Longbows are ranged weapons, you cannot throw them like various melee weapons. You can only use them with arrows from range, which makes you a hard target to hit.
What is the purpose of the Longbow in BG3?
Longbows are some viable weapons you can use for your playthrough in Baldur’s Gate 3 as they allow you to do two different weapon actions. You can strategize with this weapon type and apply Disadvantages to enemies to achieve victories easily in combat. Here are all the weapon actions that you can do with all Longbows in Baldur’s Gate 3.
- Hamstring Shot: This weapon action allows you to shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
- Brace: This weapon action allows you to roll ranged damage twice and use the highest result whenever you spend 6m of your movement during combat.
Longbows are martial ranged weapons with a base damage of 1d8 (1~8) + Dexterity modifier for two-handed use. As it is a two-handed ranged weapon, you cannot equip a shield in off-hand to increase your AC. However, you can also enhance its effectiveness by choosing the right gear, feats, and combat strategies.
List of All Longbows in BG3
Here is a list of all available Longbows in Baldur’s Gate 3 that players can acquire and use in their playthrough.
Weapon | Rarity | Damage | Damage Type | Special |
---|---|---|---|---|
Longbow | Common | 1d8 | Piercing | – |
Sahuagin Longbow | Common | 1d8 | Piercing | – |
Hellrider Longbow | Uncommon | 1d8 +1 | Piercing | Heightened Awareness (Passive): Gain a +3 bonus to Initiative rolls and Advantage on Perception checks. Fiendish Fire (Passive): Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire. |
Longbow +1 | Uncommon | 1d8 +1 | Piercing | |
Spellthief | Uncommon | 1d8 | Piercing | Arcane Vehemence (Passive): Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief. |
Longbow +2 | Rare | 1d8 +2 | Piercing | |
The Joltshooter | Rare | 1d8 | Piercing | Electric Blood (Passive): When the wielder deals damage using this weapon, they gain 2 Lightning Charges. |
Titanstring Bow | Rare | 1d8 +1 | Piercing | Titan Weapon (Passive): This weapon deals additional damage equal to your Strength Modifier. Pushing Attack (Weapon Action): An exclusive weapon action that allows you to push back the target by 4.5m. |
The Dead Shot | Very Rare | 1d8 +2 | Piercing | Improved Critical (Passive): The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Keen Attack (Passive): The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage. |
Gontr Mael | Legendary | 1d8 +3 | Piercing | Promised Victory (Passive): On a hit, possibly inflict Guiding Bolt upon the target. Gontr Mael: Glowing (Passive): This object shines with a glowing light in a radius of 6m. Toggle this to douse and rekindle the light. Celestial Haste (Spell): A level 3 transmutation spell that provides the Hastened condition for 5 turns. Bolt of Celestial Light (Weapon Action): Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4 Radiant damage. |
Tips and Tricks for Using Longbow in BG3
Here are some tips and tricks you can use with Longbows in Baldur’s Gate 3.
- For most damage with Longbows, it is crucial that you choose the best class. Start with Ranger (Gloom Stalker) and then do multiclass to Rogue (Thief/Assassin). You can acquire feats like Extra Attack, Dead Ambusher, etc. which will help you take out targets easily.
- Before equipping any Longbow, make sure to check their unique effects, and abilities, and pair them with appropriate tactics.
- The attacks from Longbows are Dexterity-based, so focus on boosting this attribute to enhance your damage output and attack rolls.
- If you are dealing with a stronger target, it is best to coat your Longbow with some poison first before initiating the weapon action. The poison will deal additional damage to the target.
- Use a Longbow from the distance with a high Armor class to engage enemies.
- Equip enchanted longbows for enhanced damage or use the ones that have additional passives or weapon action like Gontr Mael, The Dead Shot, etc.
Best Longbows in BG3
Here are the best Longbows to use in Baldur’s Gate 3.
- Gontr Mael: A legendary longbow with +3 Enchantment allowing you to deal 1d8 +3 Piercing damage as a default. It provides a couple of passives for the weapon, an exclusive spell, and an exclusive weapon action. The exclusive weapon action of this weapon frightens the target and deal an additional 1d4 Radiant damage after the attack.
- The Dead Shot: The Dead Shot is a Very Rare longbow with +2 Enchantment allowing you to deal 1d8 +2 Piercing damage as a default. There are two different passives that come with this weapon. These passives lower the roll by 1 for a critical hit and double the proficiency bonus for ranged attacks.
- Titanstring Bow: It is a Rare longbow with +1 Enchantment allowing you to deal 1d8 +1 Piercing damage. Moreover, with its unique passive, this weapon deals additional damage equal to your Strength modifier. Furthermore, it has an exclusive weapon action that pushes the target back.
1. Gontr Mael
Damage | Enchantment | Weapon Skill | Location |
---|---|---|---|
1d8 +3 Piercing | +3 | Promised Victory (Passive) Gontr Mael: Glowing (Passive) Celestial Haste (Spell) Bolt of Celestial Light (Weapon Action) | Looted from Steel Watch Foundry Boss, Baldur’s Gate City (X: -291 Y: -163), Act 3 |
Gontr Mael is a top-tier choice for adventurers seeking to augment their ranged combat capabilities and significantly impact the battlefield. Classes that will highly benefit from it are Rogue, Ranger, Barbarian, Fighter, or Paladin.
It’s the best bow in the game, with significant damage and a weapon enchantment bonus of +3. The promised Victory bonus grants each hit a chance to afflict the target with a Guiding Bolt, adding a unique and robust range attack to already severe damage from the bow’s raw power. This bow also grants the Celestial Haste and Bolt of Celestial Light actions.
The main benefit of this weapon is Celestial Haste, which provides five turns of an additional action without becoming lethargic (skips your next turn) when your turn ends. It’s a better version of Haste Spell. As a result, you can cast it on yourself and still use your action along with +2 AC, double movement, and Advantage on Dexterity saving throws.
2. The Dead Shot
Damage | Enchantment | Weapon Skill | Location |
---|---|---|---|
1d8 +2 Piercing | +2 | Improved Critical (Passive) Keen Attack (Passive) | You can purchase it from Fytz the Firecracker at the Stormshore Armoury, Act 3 |
The Dead Shot Longbow provides fantastic damage and improved Critical and Keen Attack bonuses that greatly improve the damage of your ranger or bow-using character. The bow increases your chances of critical hit and doubles proficiency bonus when attacking with this weapon. Weapon Enchantment +2 increases overall damage, making it a fantastic choice in the late game of Act 3.
3. Titanstring Bow
Damage | Enchantment | Weapon Skill | Location |
---|---|---|---|
1d8 +1 Piercing | +1 | Titan Weapon (Passive) Pushing Attack (Weapon Action) | From Vendor Brem in the Zhentarim Hideout after completing Find the Missing Shipment, Act 1 |
The Titanstring Bow is a fantastic weapon in the early stages of Act 1. This weapon’s unique feature sets it apart, adding your Strength modifier to your damage output. To increase this weapon’s power you can temporarily boost your Strength to 21 using consumables like the Elixir of Hill Giant Strength, which lasts until a long rest, or Gauntlets of Hill Giant Strength, to maximize the effectiveness of the Titanstring Bow. Consume the potion right after resting, especially when anticipating challenging battles. This combination results in significant damage potential with each shot.
FAQs about All Longbows in BG3
Are there Longbows in Baldur’s Gate 3?
Yes, Longbows are available as a weapon type in Baldur’s Gate 3. These are two-handed martial ranged weapons that most of the range classes can use.
How many Longbows are there in BG3?
There are 10 Longbows in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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